Baromir/Abilities

Unique:

Foresight, know all enemies's first action this turn,must be announced before the turn and can only be used 3 times per fight

Death Beam: (Evil Alignment)

Cost = up to 10% Ki (1.2x damage) 1000 LB

Average

Pierces ki blasts and fighters, gets pierced by beams, ignores armor, and blocking

if shot in a row 50% extra damage per Death Beam landed in a row (2nd shot 150% damage, 3rd 200%...)

Super Explosion: (Any Alignment)

Cost = up to 30% Ki, 10k LB

Very Slow

damages the 3x3 area around you, turn after you are unable to use your first action

Super Energy Blast Volley: (Any Alignment)

Cost = up to 15% Ki, 3k LB

Average

Must be first action,shoot empowered ki blasts at 3 locations, unable to move or dash for the rest of the turn

Galick Gun: (Neutral-Evil Alignment)

Cost = up to 15% Ki, up to 30% Ki (1.5x damage) 2k LB

Very Slow

Clashable,must use atleast 2 actions, can be charged for an extra action

Nova Charge

Cost = 10% Ki 20k LB

Very Slow

dash in a straight line,deflecting ki blasts weaker than the dash,dashes through enemies damaging them based on Ki used

(learn from Frieza at 200k PL)