Marick/Abilities

Unique:

Full Counter, one use per fight, if you get hit by anything this turn you can use full counter to return the damage doubling it

Kamehameha: (Neutral-Good Alignment)

Cost = up to 15% Ki, up to 30% Ki (1.5x damage) 2k LB

Very Slow

Clashable,must use atleast 2 actions, can be charged for an extra action

Dodonpa: (Neutral-Good Alignment)

Cost = up to 5% Ki  200 LB

Average

Pierces ki blasts and fighters, gets pierced by beams, ignores armor and blocking

if shot in a row 50% extra damage per Dodonpa landed in a row (2nd shot 150% damage, 3rd 200%...)

Executioner Beam: (Neutral-Evil Alignment)

Cost = up to 10% Ki, (1.2x damage) 2k LB

Slow

Clashable,does double damage after heavy

Super Explosion: (Any Alignment)

Cost = up to 30% Ki, 10k LB

Very Slow

damages the 3x3 area around you, turn after you are unable to use your first action

Super Energy Blast Volley: (Any Alignment)

Cost = up to 15% Ki, 3k LB

Average

Must be first action,shoot empowered ki blasts at 3 locations, unable to move or dash for the rest of the turn

Riot Javelin: (Neutral-Evil Alignment)

Cost = up to 20% Ki, (2x damage) 5k LB

Average+,Very Slow

Move forward and smash in one action,launching the opponent 2 spaces (0.3x damage),if successful next action does the Riot Javelin,if not waste next action and Ki

Dirty Fireworks: (Neutral-Evil Alignment)

Cost = up to 15% Ki, (2x damage) 2k LB

Very Slow

Must combo from smash

Galick Gun: (Neutral-Evil Alignment)

Cost = up to 15% Ki, up to 30% Ki (1.5x damage) 2k LB

Very Slow

Clashable,must use atleast 2 actions, can be charged for an extra action